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2026 college football / Week 6 matchup

Old DominionatApp State

Old Dominion · 1–4App State · 3–1

Saturday, October 10 · 12:00 PM CT · ESPN+
Kidd Brewer Stadium · Boone, NC

Projected score (away / home)
21.5/25.8
Model line
App State −4.3
Market line
App State −9.5
Model pick
Old Dominion +9.5

01 / Team identity

Offense + defense

Old Dominion and App State: overall matchup fingerprintsScores run from 0 at the center to 100 at the outside. Old Dominion is a solid green line with round markers; App State is a dashed rust line with square markers. Exact values are listed beside the chart. Missing data is left unplotted. Pace indicates speed, not strength.EfficiencySuccessratePassingRushingExplosivenessHavocFinishingdrivesPace255075100

Larger = stronger. On pace, larger = faster.
Select a category to explore its underlying numbers.

Category / 0–100ODUAPP

Passing

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Old Dominion
Offense
-0.179 PPA/play
Defense
0.266 PPA/play
App State
Offense
0.475 PPA/play
Defense
0.070 PPA/play

02 / Matchup advantages

1area favors
Old Dominion

1closely matched
5-point threshold

5areas favor
App State

EfficiencyApp State16.8 pts

Predicted points added (PPA) per play. A measure of how much value a team creates or allows on each snap.

Old Dominion offense

Offensive percentile
0.7
Opponent defensive percentile
40.9
Matchup attack score
29.9

Offense: -0.127 PPA/play
Opponent defense: 0.099 PPA/play

App State offense

Offensive percentile
56.9
Opponent defensive percentile
63.5
Matchup attack score
46.7

Offense: 0.178 PPA/play
Opponent defense: 0.027 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Success rateEven4.7 pts

How consistently a team produces successful plays on offense and prevents them on defense.

Old Dominion offense

Offensive percentile
0.0
Opponent defensive percentile
29.9
Matchup attack score
35.0

Offense: 30.0%
Opponent defense: 43.0%

App State offense

Offensive percentile
32.8
Opponent defensive percentile
72.3
Matchup attack score
30.3

Offense: 41.7%
Opponent defense: 37.1%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

PassingApp State65.7 pts

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Old Dominion offense

Offensive percentile
0.7
Opponent defensive percentile
70.1
Matchup attack score
15.3

Offense: -0.179 PPA/play
Opponent defense: 0.070 PPA/play

App State offense

Offensive percentile
87.6
Opponent defensive percentile
25.5
Matchup attack score
81.0

Offense: 0.475 PPA/play
Opponent defense: 0.266 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

RushingOld Dominion28.8 pts

Predicted points added on rushing plays. Measures ground-game production on offense and rushing production allowed on defense.

Old Dominion offense

Offensive percentile
6.6
Opponent defensive percentile
20.4
Matchup attack score
43.1

Offense: -0.087 PPA/play
Opponent defense: 0.143 PPA/play

App State offense

Offensive percentile
11.7
Opponent defensive percentile
83.2
Matchup attack score
14.2

Offense: -0.064 PPA/play
Opponent defense: -0.116 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

ExplosivenessApp State7.3 pts

Predicted points added per successful play. Captures the impact of productive plays, beyond how often they happen.

Old Dominion offense

Offensive percentile
97.8
Opponent defensive percentile
86.1
Matchup attack score
55.8

Offense: 1.506 PPA/successful play
Opponent defense: 1.111 PPA/successful play

App State offense

Offensive percentile
81.0
Opponent defensive percentile
54.7
Matchup attack score
63.1

Offense: 1.343 PPA/successful play
Opponent defense: 1.222 PPA/successful play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

HavocApp State48.4 pts

Disruption created on defense and avoided on offense. Lower offensive havoc allowed and higher defensive havoc created are better.

Old Dominion offense

Offensive percentile
0.0
Opponent defensive percentile
66.1
Matchup attack score
17.0

Offense: 25.4%
Opponent defense: 17.6%

App State offense

Offensive percentile
77.0
Opponent defensive percentile
46.4
Matchup attack score
65.3

Offense: 12.2%
Opponent defense: 15.7%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Finishing drivesApp State18.6 pts

Points scored or allowed per scoring opportunity. Measures how effectively teams turn opportunities into points or limit the damage.

Old Dominion offense

Offensive percentile
5.8
Opponent defensive percentile
32.1
Matchup attack score
36.9

Offense: 2.50 pts/opportunity
Opponent defense: 3.73 pts/opportunity

App State offense

Offensive percentile
40.9
Opponent defensive percentile
29.9
Matchup attack score
55.5

Offense: 3.69 pts/opportunity
Opponent defense: 3.75 pts/opportunity

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Bars point toward the team with the edge. Select a row to see why. These are statistical comparisons, not scoring margins or win probabilities.

How to read these charts

Statistics cover Weeks 1–5 of 2026, against all opponents. Percentiles compare 138 FBS teams; ties share ranks. Early-season profiles reflect a small sample.

Fingerprints: overall scores average offensive and defensive percentiles. Higher is better on both sides of the ball, including havoc avoidance on offense. Pace uses the offensive percentile only: higher means faster, not better. Missing values are shown as a dash and left unplotted.

Matchup edges: compare the two attack scores, each calculated as (offensive percentile + 100 − opponent defensive percentile) ÷ 2. Differences within 5 percentile points are labeled even. Pace does not contribute to the advantage map. These comparisons describe statistical strengths, not causal effects or win probabilities.

Source: CollegeFootballData advanced season statistics and team metadata; pace comes from local box scores. PPA stands for predicted points added. Advanced statistics exclude garbage time where supported. Pace includes all box-score plays.