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2026 college football / Week 6 matchup

Sacramento StateatBowling Green

Sacramento State · 1–4Bowling Green · 1–4

Saturday, October 10 · 11:00 AM CT · ESPN+
Doyt L. Perry Stadium · Bowling Green, OH

Projected score (away / home)
22.7/19.3
Model line
Sacramento State −3.5
Market line
Bowling Green −7.0
Model pick
Sacramento State +7.0

01 / Team identity

Offense + defense

Sacramento State and Bowling Green: overall matchup fingerprintsScores run from 0 at the center to 100 at the outside. Sacramento State is a solid green line with round markers; Bowling Green is a dashed rust line with square markers. Exact values are listed beside the chart. Missing data is left unplotted. Pace indicates speed, not strength.EfficiencySuccessratePassingRushingExplosivenessHavocFinishingdrivesPace255075100

Larger = stronger. On pace, larger = faster.
Select a category to explore its underlying numbers.

Category / 0–100SACBGSU

Passing

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Sacramento State
Offense
-0.002 PPA/play
Defense
0.354 PPA/play
Bowling Green
Offense
0.151 PPA/play
Defense
0.177 PPA/play

02 / Matchup advantages

3areas favor
Sacramento State

2closely matched
5-point threshold

2areas favor
Bowling Green

EfficiencyEven2.6 pts

Predicted points added (PPA) per play. A measure of how much value a team creates or allows on each snap.

Sacramento State offense

Offensive percentile
1.5
Opponent defensive percentile
27.7
Matchup attack score
36.9

Offense: -0.110 PPA/play
Opponent defense: 0.155 PPA/play

Bowling Green offense

Offensive percentile
3.6
Opponent defensive percentile
35.0
Matchup attack score
34.3

Offense: -0.091 PPA/play
Opponent defense: 0.130 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Success rateSacramento State39.1 pts

How consistently a team produces successful plays on offense and prevents them on defense.

Sacramento State offense

Offensive percentile
22.6
Opponent defensive percentile
11.7
Matchup attack score
55.5

Offense: 39.9%
Opponent defense: 46.1%

Bowling Green offense

Offensive percentile
10.9
Opponent defensive percentile
78.1
Matchup attack score
16.4

Offense: 37.9%
Opponent defense: 36.4%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

PassingBowling Green27.4 pts

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Sacramento State offense

Offensive percentile
9.5
Opponent defensive percentile
45.3
Matchup attack score
32.1

Offense: -0.002 PPA/play
Opponent defense: 0.177 PPA/play

Bowling Green offense

Offensive percentile
34.3
Opponent defensive percentile
15.3
Matchup attack score
59.5

Offense: 0.151 PPA/play
Opponent defense: 0.354 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

RushingSacramento State31.8 pts

Predicted points added on rushing plays. Measures ground-game production on offense and rushing production allowed on defense.

Sacramento State offense

Offensive percentile
1.5
Opponent defensive percentile
10.9
Matchup attack score
45.3

Offense: -0.209 PPA/play
Opponent defense: 0.218 PPA/play

Bowling Green offense

Offensive percentile
0.0
Opponent defensive percentile
73.0
Matchup attack score
13.5

Offense: -0.347 PPA/play
Opponent defense: -0.032 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

ExplosivenessBowling Green10.9 pts

Predicted points added per successful play. Captures the impact of productive plays, beyond how often they happen.

Sacramento State offense

Offensive percentile
0.7
Opponent defensive percentile
29.9
Matchup attack score
35.4

Offense: 0.973 PPA/successful play
Opponent defense: 1.315 PPA/successful play

Bowling Green offense

Offensive percentile
0.0
Opponent defensive percentile
7.3
Matchup attack score
46.4

Offense: 0.948 PPA/successful play
Opponent defense: 1.448 PPA/successful play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

HavocEven3.6 pts

Disruption created on defense and avoided on offense. Lower offensive havoc allowed and higher defensive havoc created are better.

Sacramento State offense

Offensive percentile
17.5
Opponent defensive percentile
13.9
Matchup attack score
51.8

Offense: 16.9%
Opponent defense: 12.5%

Bowling Green offense

Offensive percentile
7.3
Opponent defensive percentile
10.9
Matchup attack score
48.2

Offense: 19.0%
Opponent defense: 12.2%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Finishing drivesSacramento State7.3 pts

Points scored or allowed per scoring opportunity. Measures how effectively teams turn opportunities into points or limit the damage.

Sacramento State offense

Offensive percentile
7.3
Opponent defensive percentile
19.7
Matchup attack score
43.8

Offense: 2.55 pts/opportunity
Opponent defense: 4.03 pts/opportunity

Bowling Green offense

Offensive percentile
1.5
Opponent defensive percentile
28.5
Matchup attack score
36.5

Offense: 1.64 pts/opportunity
Opponent defense: 3.82 pts/opportunity

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Bars point toward the team with the edge. Select a row to see why. These are statistical comparisons, not scoring margins or win probabilities.

How to read these charts

Statistics cover Weeks 1–5 of 2026, against all opponents. Percentiles compare 138 FBS teams; ties share ranks. Early-season profiles reflect a small sample.

Fingerprints: overall scores average offensive and defensive percentiles. Higher is better on both sides of the ball, including havoc avoidance on offense. Pace uses the offensive percentile only: higher means faster, not better. Missing values are shown as a dash and left unplotted.

Matchup edges: compare the two attack scores, each calculated as (offensive percentile + 100 − opponent defensive percentile) ÷ 2. Differences within 5 percentile points are labeled even. Pace does not contribute to the advantage map. These comparisons describe statistical strengths, not causal effects or win probabilities.

Source: CollegeFootballData advanced season statistics and team metadata; pace comes from local box scores. PPA stands for predicted points added. Advanced statistics exclude garbage time where supported. Pace includes all box-score plays.