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2026 college football / Week 6 matchup

SyracuseatVirginia

Syracuse · 2–2Virginia · 3–2

Saturday, October 10 · 6:30 PM CT · ACC Network
Scott Stadium · Charlottesville, VA

Projected score (away / home)
15.4/31.9
Model line
Virginia −16.6
Market line
Virginia −9.5
Model pick
Virginia −9.5

01 / Team identity

Offense + defense

Syracuse and Virginia: overall matchup fingerprintsScores run from 0 at the center to 100 at the outside. Syracuse is a solid green line with round markers; Virginia is a dashed rust line with square markers. Exact values are listed beside the chart. Missing data is left unplotted. Pace indicates speed, not strength.EfficiencySuccessratePassingRushingExplosivenessHavocFinishingdrivesPace255075100

Larger = stronger. On pace, larger = faster.
Select a category to explore its underlying numbers.

Category / 0–100SYRUVA

Passing

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Syracuse
Offense
0.132 PPA/play
Defense
-0.086 PPA/play
Virginia
Offense
0.366 PPA/play
Defense
0.105 PPA/play

02 / Matchup advantages

3areas favor
Syracuse

1closely matched
5-point threshold

3areas favor
Virginia

EfficiencyVirginia10.9 pts

Predicted points added (PPA) per play. A measure of how much value a team creates or allows on each snap.

Syracuse offense

Offensive percentile
30.7
Opponent defensive percentile
50.4
Matchup attack score
40.1

Offense: 0.089 PPA/play
Opponent defense: 0.071 PPA/play

Virginia offense

Offensive percentile
73.0
Opponent defensive percentile
70.8
Matchup attack score
51.1

Offense: 0.251 PPA/play
Opponent defense: 0.010 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Success rateVirginia22.3 pts

How consistently a team produces successful plays on offense and prevents them on defense.

Syracuse offense

Offensive percentile
41.6
Opponent defensive percentile
57.7
Matchup attack score
42.0

Offense: 42.8%
Opponent defense: 39.5%

Virginia offense

Offensive percentile
76.6
Opponent defensive percentile
48.2
Matchup attack score
64.2

Offense: 47.8%
Opponent defense: 40.5%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

PassingVirginia7.7 pts

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Syracuse offense

Offensive percentile
28.5
Opponent defensive percentile
62.0
Matchup attack score
33.2

Offense: 0.132 PPA/play
Opponent defense: 0.105 PPA/play

Virginia offense

Offensive percentile
73.0
Opponent defensive percentile
91.2
Matchup attack score
40.9

Offense: 0.366 PPA/play
Opponent defense: -0.086 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

RushingEven1.5 pts

Predicted points added on rushing plays. Measures ground-game production on offense and rushing production allowed on defense.

Syracuse offense

Offensive percentile
64.2
Opponent defensive percentile
18.2
Matchup attack score
73.0

Offense: 0.165 PPA/play
Opponent defense: 0.153 PPA/play

Virginia offense

Offensive percentile
80.3
Opponent defensive percentile
31.4
Matchup attack score
74.5

Offense: 0.218 PPA/play
Opponent defense: 0.114 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

ExplosivenessSyracuse13.1 pts

Predicted points added per successful play. Captures the impact of productive plays, beyond how often they happen.

Syracuse offense

Offensive percentile
69.3
Opponent defensive percentile
92.0
Matchup attack score
38.7

Offense: 1.312 PPA/successful play
Opponent defense: 1.072 PPA/successful play

Virginia offense

Offensive percentile
9.5
Opponent defensive percentile
58.4
Matchup attack score
25.5

Offense: 1.106 PPA/successful play
Opponent defense: 1.193 PPA/successful play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

HavocSyracuse5.5 pts

Disruption created on defense and avoided on offense. Lower offensive havoc allowed and higher defensive havoc created are better.

Syracuse offense

Offensive percentile
74.8
Opponent defensive percentile
73.4
Matchup attack score
50.7

Offense: 12.6%
Opponent defense: 18.1%

Virginia offense

Offensive percentile
69.3
Opponent defensive percentile
78.8
Matchup attack score
45.3

Offense: 13.1%
Opponent defense: 18.5%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Finishing drivesSyracuse9.9 pts

Points scored or allowed per scoring opportunity. Measures how effectively teams turn opportunities into points or limit the damage.

Syracuse offense

Offensive percentile
37.2
Opponent defensive percentile
29.9
Matchup attack score
53.6

Offense: 3.64 pts/opportunity
Opponent defense: 3.75 pts/opportunity

Virginia offense

Offensive percentile
55.5
Opponent defensive percentile
67.9
Matchup attack score
43.8

Offense: 4.06 pts/opportunity
Opponent defense: 3.00 pts/opportunity

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Bars point toward the team with the edge. Select a row to see why. These are statistical comparisons, not scoring margins or win probabilities.

How to read these charts

Statistics cover Weeks 1–5 of 2026, against all opponents. Percentiles compare 138 FBS teams; ties share ranks. Early-season profiles reflect a small sample.

Fingerprints: overall scores average offensive and defensive percentiles. Higher is better on both sides of the ball, including havoc avoidance on offense. Pace uses the offensive percentile only: higher means faster, not better. Missing values are shown as a dash and left unplotted.

Matchup edges: compare the two attack scores, each calculated as (offensive percentile + 100 − opponent defensive percentile) ÷ 2. Differences within 5 percentile points are labeled even. Pace does not contribute to the advantage map. These comparisons describe statistical strengths, not causal effects or win probabilities.

Source: CollegeFootballData advanced season statistics and team metadata; pace comes from local box scores. PPA stands for predicted points added. Advanced statistics exclude garbage time where supported. Pace includes all box-score plays.