2026 college football / Week 6 matchup
Dukeat
Georgia Tech
Saturday, October 10 · 2:30 PM CT · ESPN2
Bobby Dodd Stadium · Atlanta, GA
- Projected score (away / home)
- 30.1/24.3
- Model line
- Duke −5.8
- Market line
- Duke −7.0
- Model pick
- Georgia Tech +7.0
01 / Team identity
Offense + defense
Larger = stronger. On pace, larger = faster.
Select a category to explore its underlying numbers.
Passing
Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.
- Offense
- 0.374 PPA/play
- Defense
- 0.108 PPA/play
- Offense
- 0.196 PPA/play
- Defense
- 0.408 PPA/play
02 / Matchup advantages
7areas favor
Duke
0closely matched
5-point threshold
0areas favor
Georgia Tech
EfficiencyDuke43.8 pts
Predicted points added (PPA) per play. A measure of how much value a team creates or allows on each snap.
Duke offense
- Offensive percentile
- 80.3
- Opponent defensive percentile
- 18.2
- Matchup attack score
- 81.0
Offense: 0.268 PPA/play
Opponent defense: 0.191 PPA/play
Georgia Tech offense
- Offensive percentile
- 51.8
- Opponent defensive percentile
- 77.4
- Matchup attack score
- 37.2
Offense: 0.160 PPA/play
Opponent defense: -0.017 PPA/play
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
Success rateDuke10.9 pts
How consistently a team produces successful plays on offense and prevents them on defense.
Duke offense
- Offensive percentile
- 53.3
- Opponent defensive percentile
- 36.5
- Matchup attack score
- 58.4
Offense: 44.0%
Opponent defense: 42.4%
Georgia Tech offense
- Offensive percentile
- 63.5
- Opponent defensive percentile
- 68.6
- Matchup attack score
- 47.4
Offense: 45.3%
Opponent defense: 37.5%
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
PassingDuke41.6 pts
Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.
Duke offense
- Offensive percentile
- 74.5
- Opponent defensive percentile
- 10.2
- Matchup attack score
- 82.1
Offense: 0.374 PPA/play
Opponent defense: 0.408 PPA/play
Georgia Tech offense
- Offensive percentile
- 42.3
- Opponent defensive percentile
- 61.3
- Matchup attack score
- 40.5
Offense: 0.196 PPA/play
Opponent defense: 0.108 PPA/play
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
RushingDuke42.7 pts
Predicted points added on rushing plays. Measures ground-game production on offense and rushing production allowed on defense.
Duke offense
- Offensive percentile
- 82.5
- Opponent defensive percentile
- 37.2
- Matchup attack score
- 72.6
Offense: 0.223 PPA/play
Opponent defense: 0.099 PPA/play
Georgia Tech offense
- Offensive percentile
- 56.9
- Opponent defensive percentile
- 97.1
- Matchup attack score
- 29.9
Offense: 0.146 PPA/play
Opponent defense: -0.200 PPA/play
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
ExplosivenessDuke35.0 pts
Predicted points added per successful play. Captures the impact of productive plays, beyond how often they happen.
Duke offense
- Offensive percentile
- 68.6
- Opponent defensive percentile
- 40.9
- Matchup attack score
- 63.9
Offense: 1.308 PPA/successful play
Opponent defense: 1.277 PPA/successful play
Georgia Tech offense
- Offensive percentile
- 48.2
- Opponent defensive percentile
- 90.5
- Matchup attack score
- 28.8
Offense: 1.245 PPA/successful play
Opponent defense: 1.081 PPA/successful play
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
HavocDuke48.5 pts
Disruption created on defense and avoided on offense. Lower offensive havoc allowed and higher defensive havoc created are better.
Duke offense
- Offensive percentile
- 96.4
- Opponent defensive percentile
- 50.4
- Matchup attack score
- 73.0
Offense: 8.9%
Opponent defense: 16.0%
Georgia Tech offense
- Offensive percentile
- 25.5
- Opponent defensive percentile
- 76.6
- Matchup attack score
- 24.5
Offense: 16.2%
Opponent defense: 18.3%
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
Finishing drivesDuke54.0 pts
Points scored or allowed per scoring opportunity. Measures how effectively teams turn opportunities into points or limit the damage.
Duke offense
- Offensive percentile
- 85.4
- Opponent defensive percentile
- 36.5
- Matchup attack score
- 74.5
Offense: 4.68 pts/opportunity
Opponent defense: 3.65 pts/opportunity
Georgia Tech offense
- Offensive percentile
- 29.2
- Opponent defensive percentile
- 88.3
- Matchup attack score
- 20.4
Offense: 3.39 pts/opportunity
Opponent defense: 2.59 pts/opportunity
Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.
Bars point toward the team with the edge. Select a row to see why. These are statistical comparisons, not scoring margins or win probabilities.
How to read these charts
Statistics cover Weeks 1–5 of 2026, against all opponents. Percentiles compare 138 FBS teams; ties share ranks. Early-season profiles reflect a small sample.
Fingerprints: overall scores average offensive and defensive percentiles. Higher is better on both sides of the ball, including havoc avoidance on offense. Pace uses the offensive percentile only: higher means faster, not better. Missing values are shown as a dash and left unplotted.
Matchup edges: compare the two attack scores, each calculated as (offensive percentile + 100 − opponent defensive percentile) ÷ 2. Differences within 5 percentile points are labeled even. Pace does not contribute to the advantage map. These comparisons describe statistical strengths, not causal effects or win probabilities.
Source: CollegeFootballData advanced season statistics and team metadata; pace comes from local box scores. PPA stands for predicted points added. Advanced statistics exclude garbage time where supported. Pace includes all box-score plays.