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2026 college football / Week 6 matchup

DukeatGeorgia Tech

Duke · 4–0Georgia Tech · 1–3

Saturday, October 10 · 2:30 PM CT · ESPN2
Bobby Dodd Stadium · Atlanta, GA

Projected score (away / home)
30.1/24.3
Model line
Duke −5.8
Market line
Duke −7.0
Model pick
Georgia Tech +7.0

01 / Team identity

Offense + defense

Duke and Georgia Tech: overall matchup fingerprintsScores run from 0 at the center to 100 at the outside. Duke is a solid green line with round markers; Georgia Tech is a dashed rust line with square markers. Exact values are listed beside the chart. Missing data is left unplotted. Pace indicates speed, not strength.EfficiencySuccessratePassingRushingExplosivenessHavocFinishingdrivesPace255075100

Larger = stronger. On pace, larger = faster.
Select a category to explore its underlying numbers.

Category / 0–100DUKEGT

Passing

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Duke
Offense
0.374 PPA/play
Defense
0.108 PPA/play
Georgia Tech
Offense
0.196 PPA/play
Defense
0.408 PPA/play

02 / Matchup advantages

7areas favor
Duke

0closely matched
5-point threshold

0areas favor
Georgia Tech

EfficiencyDuke43.8 pts

Predicted points added (PPA) per play. A measure of how much value a team creates or allows on each snap.

Duke offense

Offensive percentile
80.3
Opponent defensive percentile
18.2
Matchup attack score
81.0

Offense: 0.268 PPA/play
Opponent defense: 0.191 PPA/play

Georgia Tech offense

Offensive percentile
51.8
Opponent defensive percentile
77.4
Matchup attack score
37.2

Offense: 0.160 PPA/play
Opponent defense: -0.017 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Success rateDuke10.9 pts

How consistently a team produces successful plays on offense and prevents them on defense.

Duke offense

Offensive percentile
53.3
Opponent defensive percentile
36.5
Matchup attack score
58.4

Offense: 44.0%
Opponent defense: 42.4%

Georgia Tech offense

Offensive percentile
63.5
Opponent defensive percentile
68.6
Matchup attack score
47.4

Offense: 45.3%
Opponent defense: 37.5%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

PassingDuke41.6 pts

Predicted points added on passing plays. Measures production through the air on offense and passing production allowed on defense.

Duke offense

Offensive percentile
74.5
Opponent defensive percentile
10.2
Matchup attack score
82.1

Offense: 0.374 PPA/play
Opponent defense: 0.408 PPA/play

Georgia Tech offense

Offensive percentile
42.3
Opponent defensive percentile
61.3
Matchup attack score
40.5

Offense: 0.196 PPA/play
Opponent defense: 0.108 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

RushingDuke42.7 pts

Predicted points added on rushing plays. Measures ground-game production on offense and rushing production allowed on defense.

Duke offense

Offensive percentile
82.5
Opponent defensive percentile
37.2
Matchup attack score
72.6

Offense: 0.223 PPA/play
Opponent defense: 0.099 PPA/play

Georgia Tech offense

Offensive percentile
56.9
Opponent defensive percentile
97.1
Matchup attack score
29.9

Offense: 0.146 PPA/play
Opponent defense: -0.200 PPA/play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

ExplosivenessDuke35.0 pts

Predicted points added per successful play. Captures the impact of productive plays, beyond how often they happen.

Duke offense

Offensive percentile
68.6
Opponent defensive percentile
40.9
Matchup attack score
63.9

Offense: 1.308 PPA/successful play
Opponent defense: 1.277 PPA/successful play

Georgia Tech offense

Offensive percentile
48.2
Opponent defensive percentile
90.5
Matchup attack score
28.8

Offense: 1.245 PPA/successful play
Opponent defense: 1.081 PPA/successful play

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

HavocDuke48.5 pts

Disruption created on defense and avoided on offense. Lower offensive havoc allowed and higher defensive havoc created are better.

Duke offense

Offensive percentile
96.4
Opponent defensive percentile
50.4
Matchup attack score
73.0

Offense: 8.9%
Opponent defense: 16.0%

Georgia Tech offense

Offensive percentile
25.5
Opponent defensive percentile
76.6
Matchup attack score
24.5

Offense: 16.2%
Opponent defense: 18.3%

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Finishing drivesDuke54.0 pts

Points scored or allowed per scoring opportunity. Measures how effectively teams turn opportunities into points or limit the damage.

Duke offense

Offensive percentile
85.4
Opponent defensive percentile
36.5
Matchup attack score
74.5

Offense: 4.68 pts/opportunity
Opponent defense: 3.65 pts/opportunity

Georgia Tech offense

Offensive percentile
29.2
Opponent defensive percentile
88.3
Matchup attack score
20.4

Offense: 3.39 pts/opportunity
Opponent defense: 2.59 pts/opportunity

Attack score = (offensive percentile + 100 − opponent defensive percentile) ÷ 2. The difference between the two scores determines the edge.

Bars point toward the team with the edge. Select a row to see why. These are statistical comparisons, not scoring margins or win probabilities.

How to read these charts

Statistics cover Weeks 1–5 of 2026, against all opponents. Percentiles compare 138 FBS teams; ties share ranks. Early-season profiles reflect a small sample.

Fingerprints: overall scores average offensive and defensive percentiles. Higher is better on both sides of the ball, including havoc avoidance on offense. Pace uses the offensive percentile only: higher means faster, not better. Missing values are shown as a dash and left unplotted.

Matchup edges: compare the two attack scores, each calculated as (offensive percentile + 100 − opponent defensive percentile) ÷ 2. Differences within 5 percentile points are labeled even. Pace does not contribute to the advantage map. These comparisons describe statistical strengths, not causal effects or win probabilities.

Source: CollegeFootballData advanced season statistics and team metadata; pace comes from local box scores. PPA stands for predicted points added. Advanced statistics exclude garbage time where supported. Pace includes all box-score plays.